Wargs

Wargs are a subspecies of mankind that are born with the tremendous gift to enter the mind of another living being and perceive the world through their perception of reality. The use of this ability is called ‘warging’ and it is an extremely rare power found only in a small population of mankind. Wargning is a phenomenon because it is not an ability which can be learned, nor is it one which can be passed through lineage: it’s a rare gift given to random humans. Though warging is classified as a magic, those who possess the magic are thought to be a creature of their own merit, separate from humans.

History
Unbeknownst to the inhabitants of Idris, warging was created by the god Ozarus so that mankind could combat the destructive dragons he was forced to banish to their realm. Warging was created with a direct link to the population of dragons, so that the number of wargs never exceeded the number of dragons. After the ruin of the Illyrian Empire and the Dragon Inquisition, dragons were forced to travel throughout the realm and warging followed them as well and spread to Asaland.

Because the dragon population diminished after the Dragon Inquisition, the number of wargs in the realm of Idris always remained small. Therefore, wargs have never their own personal defined history; their history has instead been written by individuals who so happened to be wargs. Their abilities giving them the perception of animals have made wargs popular in militaries because they could sneak past enemy lines as animals and gather information without drawing suspicion.

Abilities
Wargs possess the ability to enter the mind of animals by leaving their own body. They’re able to perceive the world through this animal’s perception and senses. Inexperienced wargs often can’t control themselves when warging, and usually warg on accident when they’re in danger, or can’t control their host. Experienced wargs who have practiced warging for a few years can bring their own mindset when warging and can control the bodies of animals. Wargs who’ve practiced for decades can even warg humans. A warg can only control one person at a time, and their ability is limited to the intelligence of their target and how far away they are from the warg. If a warg's body is destroyed when a warg is warging, their mind becomes trapped in that animal or human.

Weaknesses
As the case with several species, the abilities wargs possess can be cancelled when they're pierced with Robustium Steel. Their warging abilities also possess a major risk for wargs: because warging allows a warg to enter the mind of another creature, their body is vulnerable to attack. Also, if wargs warg for too long they begin to lose their humanity, even when reverting back to their body. If they stay in one animal for too long, their mind can become trapped in the animal.